Tuesday, November 22, 2016

Diversions and Sabotage

    ​As the group awaits the return of the mysterious Woag tribesmen, Cawyn is able to work enough healing magic to bring Falco back to health and consciousness. There’s little time for talk before Gid-Gid returns with three other Woag. They are all dressed similarly, with simple leather armor, coarse brown and green woven mantles and shirts, with bone and wood ornaments sewn into both. Standing just under four feet tall, their large frog eyes are of red and gold and blink separately from each other, with two lids each. They carry four foot staves of hardened wood; A sharpened point on one side, and hollowed through the middle.

     One is slightly shorter and stockier than the others with deep tribal scarring along his nose ridge. He steps up and speaks, first in the Woag language, and then in Undercommon, which Luther is able to speak. He introduces himself as Bwub. After learning that the party is searching for Bishop Doyle, he relates the following:

1. Shaman Doyle and the Woag leader, Shaman Duwalah-Bwa were on friendly terms.
2. Doyle was taken prisoner by the Draci leader, General Shard, many months ago. This attack was witnessed by several Woag tribesmen.
3. Three moons ago, the Woag Hometree was attacked and many Woag were slain. The Woag protector, Great Gwah, was imprisoned in ice, with the combined magic of General Shard and his minions. Duwalah-Bwa was taken prisoner. The remaining Woag, with the exception of the four present, were enslaved and forced to build and work the Fire oil mining operation.
4. The great bellied Flying beast comes occasionally to be fed the Fire Oil.
5. General Shard and his Wyvern riders do not reside in the Hometree, but they have been around more lately, overseeing the manhunt for the party.
6. The Draci leader is a hulking brute of a Lizardman named Corgal. He oversees the mining operation from the Woag hall, which he has converted into his residence.

     Bwub explains that the water is too cold for the Woag. He and his tribesmen reside in a small hot spring in the tangle, as yet undetected by the Draci.

     The party discusses their options. Luther and Falco agree to help with the mission, indebted for their rescue and eager to get out of the murk. Bwub agrees to aid them as well, seeing no other hope for his people.

The plan
Stage One: Sabotage the Freeze Engines.

     Bwub insists that the Great Gwah is a powerful being. The party agrees that freeing the creature should be the first effort. Not only will it be invaluable in combat, but seeing it freed will embolden the Woag to throw off their shackles and fight the Draci. As such, the party will split in two. Harrick, Luther, Snap, Boggs and McFall will go to a spot west of the Hometree where they will camouflage themselves and prepare a diversion. Calder, Falco, Cawyn and the Woag will go just East of the Hometree, near the Iceberg prison.

     When enough time has passed for them to reach their position, Luther will create the illusionary sound of a huge Crog roaring and thashing about in anger. When the Draci come to investigate, Calder and Falco will swim to the ice and see about either quietly disabling the engines, or setting them to destruct by using some of Falco's Shard grenades.

The Execution
     They all travel together to the Diversion site, bringing along the floating log screen Snap has been working on, which is slow going. Snap sets up the blind and all agree he's done an amazing job. They sink into the water, nearly submerged, to avoid the chance of early detection. The water proves very cold, but they endure.

     Now "Frog Team One" departs on their leg. They move carefully and quietly into position, making excellent time. From the screen of the heavy foliage, Calder is able to use his spyglass to get a better look at the engines. He determines that he should be able to disable the cold runes on the devices, causing them to appear to all outward perceptions to still be running, without actually working.

     Now Luther casts his spell and a roar echoes through the tangle. Not a perfect Crog, but alarming enough for all that. It certainly gets the attention of the Draci. Calder and Falco give them a minute to respond before slipping into the water and swimming quietly to the ice. The Woag move into the water too, acting as lookouts. Cawyn waits in the screen of brush, ready with spells should things turn bad.

    Calder and Falco use daggers to climb the ice. Inspecting the first engine, Calder attempts to disable the runes and is successful, as a zapf and hiss of steam mark the deed. They move onto the next one.

     Meanwhile, the Draci arrive at the diversion site. Most are spread out through the nearby tangle, but one is less than twenty feet from the blind. By this point, everyone except Harrick (who seems rather immune for some reason) is shivering with the cold. There's a tense few moments as the Draci warrior scans the area, sniffing carefully, but the group goes undetected and the Draci departs in search of the phantom crog.

     Back at the Iceberg prison, Calder is working on the second machine when a group of Draci run down the stairs above. Both men hide as best they can and remain unseen. When Calder starts on the third machine, one of Bwub's Woags pops up and warns them of a draci approaching beneath the water. Again they hide, but the Draci pops up nearby and spots the Woag. He dives away and the Draci goes after him, giving the two men a few moments to finish their work and slip back to the relative safety of the tangle.

     When all seems clear back at the diversion site, the group makes their way to the Frog Team. When Luther and Boggs take a tumble and loud splash, they nearly get caught, but Luther's quick use of another illusion, this time of diminishing splashes leading away, throws off the Draci long enough for them to make their escape.

     Everyone eventually meets up and makes their way back to the Druid Shelter. Calder believes the ice will take somewhere between two and five hours to melt. Bwub's missing Woag hasn't returned. In the meantime, they start a small fire, get dry and eat something, preparing for the fight ahead.

XP Gained: 1000


  1. Great session, lots of fun. Thanks for taking us through Kevin!
    Falco had a few mishaps (rolled 1.. 3 times!?) but was helpful to mission even so. :)

    1. Them's the dice breaks. Glad for the new blood. "See" you Sunday!