Saturday, November 12, 2016

Cats and Frogs

     Having just settled on a plan, the group is ready to split up; Cawyn to perform rat recon, and the others to build a camouflaged log float, when they spy a creature in the tangle, staring at them with green glowing eyes. It hangs from the trunk of a tree and leaps forward into the light. Everyone sees the mossy, fur covered mix of hunting cat and living plant. Cawyn immediately recognizes a spirit of The Huntress.

     After only the briefest of debates, they choose to follow the creature when it leads them further into the tangle and eventually to a dense bunch of vines and trees. They come through a narrow entrance and into a living cave of woven vine walls, smooth limbed branches and soft green ferns. The Greencat waits there in the dark. When they strike the lanterns they can see that many of the wooden pillars and plants are actually in the shape of Draci. Some still have clubs raised above their heads and are easily distinguishable. Others can hardly be recognized, having mostly grown into the walls or turned into sprouting, many limbed supports for the chamber.

     Near the cat are two Neran figures of the newer, wooden variety. In each of their chests is a green glowing gem-like globe. In what is becoming his standard practice, Cawyn invokes the Huntress' rite, and speaks to the cat. He learns that the creature was once a servant of another Druid that lived here, but that Master has been gone for months. It has been the creature's charge to protect this cave, first from the Draci that came snooping, then from the foolish Nerans that came recently.

     Seeing that Cawyn is interested in the Nerans, the cat explains that they can be freed by removing the gems. Harrick does so. The gems dissolve and the two figures turn from wood to flesh. One is unconscious and wounded, while the other is exhausted, but able to answer questions and explain their presence.

The Introduction of Falco and Luther (Days ago)

     While exploring the murk’s edges you were attacked by a group of very aggressive Draaci Wyvern riders, lead by a Kaaj Sorcerer on an enormous frost wyvern. Your keelstone was ripped away and the Captain and many of your crewmates were killed when your Pyromite stores exploded. The ship was engulfed in flame and began an uncontrolled ascent. With little choice, you and three others made a quick decision to jump, trusting to Luther’s Featherfall spell. You landed in the icy bog, far from shelter, alive, but wet and cold and without supplies.

      The first night, you were attacked by a large Crog that killed Sorinsen, the first of your crewmates. You made your way to a nearby Island of tangled trees where the waters were a little warmer, but you were all suffering from exposure. Those with the gift could sense that it was a nexus point; an elemental place of power. Finding your way into a dry, sheltered area you were just thawing out when a creature made of living plants and looking like a small hunting cat attacked you. It killed Kaitlin, your other crewmate and wounded Falco. Unarmed and exhausted, you were easy prey for it’s mesmerizing second set of green glowing eyes.

      They were the last thing you remember.

     After Luther explains their circumstance, the group decides to let him stay and help. They work on bandaging up Falco, while Cawyn heads out to begin scouting. The cat remains there, quiet and watchful.
On Caywen's mission he finds the following:

1. The buildings near the hot spring contain generators providing arc power to the crane over the spring, and to the large block of ice on the other side of the Woag's Hometree. The conduits running to the ice are iron.

2. The Woag's and their Draci slavers are mining an oily liquid from the hot spring. From the spring, the liquid is placed in small barrels and stored in one of the two buildings. There is a large trapdoor in the top of the building that suggests the cargo might be airlifted out, by Wyvern or Airship?

3. There is more activity in the tree above. Obviously more Draci and probably more Woags. No Wyverns are heard.

     Further investigation is stalled when a large mouthed fish eats Rat-Cawyn, forcing him back into his Durin form. He manages to swim away undetected with one more unpleasant totem-shaped experience. On the way back, he glimpses a figure high in the canopy of the Tangle. A hidden figure following him?

     Back at the Druid shelter, he conveys what he's learned. Calder confirms the identity of the oil, claiming it to be Flame Oil, an elemental ingredient to the manufacture of Pyromite. Valuable and flammable in its own right (as the name would suggest) but lacking the explosive combustibility of refined pyromite.

     Once more they spy eyes watching them from the shadowy water nearby. Luther is able to determine the creature's mind to be intelligent. Moreover, it appears frightened, curious and hopeful. They carefully hail the creature, trying to show it they mean no harm. Eventually it comes forward, revealing itself to be a Woag clad in light leather armor and carrying a four foot spear/blowgun. Though no one speaks the Woag tongue, it does know enough Draconic to communicate. His name is Gid Gid, a hunter of the Woag tribe that escaped the enslavement of his people.

     He offers to bring more of his clansmen to the Druid shelter, and the group agrees, hoping the alliance will make their next move easier. They watch as three giant leaps takes Gid Gid away into the foliage above.

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